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About Myself

Over the 18 years, I’ve had the opportunity to work on a number of incredible projects that have allowed me to grow and establish myself within this competitive industry. I hope you’ll enjoy viewing my projects as much as I enjoyed working on them. Go ahead and explore, and don’t hesitate to reach out if you’d like to learn more.

Lawn Sprinkler Abstract

Projects

Portfolio of Work

Hungry and Angry

The game with the soul

This is my very first commercial game project. The game with the soul, heart and one kidney. It's a sample how game developing can be pleasure and not becomes a routine. It's always will be in my mind.

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MarmaladeSDK, c++

Old Vegas Slots

The game that makes moneys

I was work on this game more than one year with the really cool team and highest level professionals, and it was a good experience. The latest tech processes and perfect production pipeline it's how it can be described.

Alchemystic

Match-3 kind game

The game about the first alchemist who discover a hidden power of the shiny gems.


The game is still in development. Working on the game in tandem with the artist. Own project.

Fashion Invasion

A Real Crazy Game:

crazy story, crazy gameplay, everyone is crazy.

The story starts on the alien planet in the deep space when the fish Maasa discover that here on the Earth it is a lot of the rare resource - Fashion. And she sends the bots to harvest it.
Variegated colors, fashion hipsters, crazy story and a lot of cool mini games is over there. Just look at the promo video.

 

Game was made by the team of three peoples: artist, animator and me as a developer. Unity(IOS, Android).

Tarneeb

The online card game

The game was created by just me in solo for the customer for the Asian market. Game developing include the server and client sides developing. In each room can play up to four persons or bots.


Developed with Unity(uNet) for the Android, IOS and Windows platforms.

Super Stack Attack

Old school kind game

The game returns us to the times of the old Siemens phones. And the game with the similar game mechanics was over there. But my game variation has a very different gameplay, detailed physics and more content.

More action, more drive, more difficulty and more fun. That was my primary goals.

The game was developed on Unity totally by me for the mobile devices. Own project.

Rain

Get in Touch

Interested in learning more about me,

my work or how we can collaborate on an upcoming project?

Feel free to reach out anytime, I would be more than happy to chat.

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©2024 by Andrew Marynin.

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